About Me



  • I am currently living in Stockholm, Sweden. as a person I am determined, when I have a goal in mind I stubbornly pursue that goal. One of my childhood goals is to work in a gamedevelopment studio which is why  I am deeply interested in the world of game development

    I am proficient in working on the Unity and The Unreal engine and I would not turn down an opportunity to work on other engines as well. In the beginning I was a Jack of All Trades. I have experience working on Vfx, Shaders, Rigging and Animation. I now specializes in making 3D environments.

    When it comes to making 3D-models I focus on making organic objects, but I would not turn down an opportunity to do a hard surface model. One of the most relaxing part of modeling is converting a high-poly model to a low-poly meshes. I am not affraid to face challenges and one thing about making modular pieces is that it is one of my favorite tasks as it presents a challenge compared to the usual modelling workflow.

    When I am working I really have a strong sense of duty and I despise missing deadlines, Because of this I am really disciplined when it comes to the tasks that he has at hand. One of the experiences i got from participating in game jams is that I now have a better understanding of  which asset he should prioritize on making and how long it should take. Outside work I am an easy-going, relaxed fellow who enjoys the outdoors. I dabble in the arts of European longsword fencing to keep my health up and to take just take my mind off  of things.

    CV (Swedish) CV (English)




  • Worked for the Hello World Camp in Sweden 2016
    Volunteer at Swedish Game Awards 2015 and 2016
    Winner of Rovio gamejam 2015
    Global Game Jammer since 2014