- Character BioI am currently living in Stockholm, Sweden. as a person I am determined, when I have a goal in mind I stubbornly pursue that goal. One of my childhood goals is to work in a gamedevelopment studio which is why I am deeply interested in the world of game development
I am proficient in working on the Unity and The Unreal engine and I would not turn down an opportunity to work on other engines as well. In the beginning I was a Jack of All Trades. I have experience working on Vfx, Shaders, Rigging and Animation. I now specializes in making 3D environments.
When it comes to making 3D-models I focus on making organic objects, but I would not turn down an opportunity to do a hard surface model. One of the most relaxing part of modeling is converting a high-poly model to a low-poly meshes. I am not affraid to face challenges and one thing about making modular pieces is that it is one of my favorite tasks as it presents a challenge compared to the usual modelling workflow.
When I am working I really have a strong sense of duty and I despise missing deadlines, Because of this I am really disciplined when it comes to the tasks that he has at hand. One of the experiences i got from participating in game jams is that I now have a better understanding of which asset he should prioritize on making and how long it should take. Outside work I am an easy-going, relaxed fellow who enjoys the outdoors. I dabble in the arts of European longsword fencing to keep my health up and to take just take my mind off of things.
CV (Swedish) CV (English)
- Toolkit
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- Engines Worked With
- Misc
Worked for the Hello World Camp in Sweden 2016
Volunteer at Swedish Game Awards 2015 and 2016
Winner of Rovio gamejam 2015
Global Game Jammer since 2014
Environment Artist and Jack of All Trades. More resent personal projects are in my Artstation