- Quali (School Project 2016)
Overview
Platform: PC
Development time: 4 Weeeks
Engine: Unreal
Team size: 4 Artists, 3 Designers
A puzzle game inspired by Brothers where the player controls a girl and a shadow. both of them needs to co-operate and solve the puzzles ahead of them to find out what happened to the missing people
Responsibilities:
Environment Artist
- This-Order (Global Gamejam 2016)
Overview
Platform: PC
Development time: 72 hours
Engine: Unity
Team size: 3 Artists, 4 Programmers
This game is about a person who has obsessive compulsive disorder. The person needs everything in the room to be perfect before the person is finally be able to go out the the house. There are two puzzles in the game this game can be played with either a Wii mote or a mouse and keyboard
Responsibilities:
Graphical Assets Manager, Environment Artist
- Witchcraft (School Project 2015)
Overview
Platform: PC
Development time: 4 Months
Engine: Unity
Team size: 3 Designers 3 Artists
A 2,5D brawler with up to four players with four classes to choose from. The game features a mix of deckbuilding where the cards are the players spells which are drawn randomly during the fights.
Responsibilities:
Project Manager, Character Artist, Animator, Rigger
- Defenestration of Jim (School Project 2015)
Overview
Platform: PC
Development time: 1 Month
Engine: Unity
Team size: 5 Artists, 3 Designers, 1 Writer, 2 Programmers
A light hearted narrative based game where the player is an evil overlord who has been over throne by a more evil overlord.
Responsibilities:
Co - Project Manager, Lead Artist, Environment Artist