Games Worked On




  • Overview

    Platform: PC
    Development time: 4 Weeeks
    Engine: Unreal
    Team size: 4 Artists, 3 Designers

    A puzzle game inspired by Brothers where the player controls a girl and a shadow. both of them needs to co-operate and solve the puzzles ahead of them to find out what happened to the missing people

    Responsibilities:

    Environment Artist







  • Overview

    Platform: PC
    Development time: 2 Months
    Engine: Unity
    Team size: 1 Designer 1 Artist

    Possesed masks fight for domenance in broken landmasses. Dashing and Shooting curving bullets to get the upperhand.


    Responsibilities:

    Lone Artist







  • Overview

    Platform: PC
    Development time: 72 hours
    Engine: Unity
    Team size: 3 Artists, 4 Programmers

    This game is about a person who has obsessive compulsive disorder. The person needs everything in the room to be perfect before the person is finally be able to go out the the house. There are two puzzles in the game this game can be played with either a Wii mote or a mouse and keyboard

    Responsibilities:

    Graphical Assets Manager, Environment Artist






  • Overview

    Platform: PC
    Development time: 4 Months
    Engine: Unity
    Team size: 3 Designers 3 Artists

    A 2,5D brawler with up to four players with four classes to choose from. The game features a mix of deckbuilding where the cards are the players spells which are drawn randomly during the fights.

    Responsibilities:

    Project Manager, Character Artist, Animator, Rigger







  • Overview

    Platform: PC
    Development time: 1 Month
    Engine: Unity
    Team size: 5 Artists, 3 Designers, 1 Writer, 2 Programmers

    A light hearted narrative based game where the player is an evil overlord who has been over throne by a more evil overlord.

    Responsibilities:

    Co - Project Manager, Lead Artist, Environment Artist